가상현실(VR) 게임 이용 시 안경과 콘택트렌즈 간의 피로도 및 몰입감 변화에 관한 연구

Translated title of the contribution: Study on Changes in Fatigue and Immersion between Glasses and Contact Lens Wearers when Using Virtual Reality Games

Research output: Contribution to journalArticlepeer-review

Abstract


Purpose: In this study, we compared the difference in fatigue and immersion when playing a game with a virtual reality (VR) device while wearing glasses and contact lenses. Methods: The experiment was conducted on 32 people aged 19–27 years who did not have any objection to using VR. Fatigue due to wearing glasses and contact lenses was investigated using a simulator sickness questionnaire. After the experiment was conducted with the same subject wearing glasses and contact lenses, a corresponding sample analysis was performed. Results: In the fatigue analysis, all items showed higher values when wearing glasses than when wearing contact lenses, and seven out of 16 items were significant. In terms of immersion, there was a significant difference in ten out of 26 items in the questionnaire, and most of the items showed a high tendency to feel immersed while wearing contact lenses. Conclusions: It is inevitable that when people with ametropia use vision correction glasses or contact lenses to experience VR, fatigue increases and immersion decreases. In certain results, wearing contact lenses was more satisfactory than wearing glasses, but discomfort factors, such as dry and stiff eyes, sometimes occurred.
Translated title of the contributionStudy on Changes in Fatigue and Immersion between Glasses and Contact Lens Wearers when Using Virtual Reality Games
Original languageKorean
Pages (from-to)287-296
Number of pages10
Journal한국안광학회지
Volume27
Issue number4
DOIs
StatePublished - Dec 2022

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