Abstract
With the advent of the digital era, the fields where design and IT-based network knowledge are shared seems to be related to digital contents. The 21st century aims at the production of originative design contents capable of creating necessary contents for the knowledge-based society by combining accumulated knowledge with the relevant sciences. Content creation taking into account the characteristics of users is more crucial in the digital era. Especially, to develop suitable contents for cultural features and consumer characteristics, the strategic processes of content creation are required. Thus, this study was attempted to investigate into such processes intended to develop and standardize appropriate contents for the network range and mental image, and the tastes of content users.
This study aimed to develop design content creation processes which enables to develop effectively desired One Source Multi-Use (OSMU) contents so that the source of culture can be converted into the culture industry, and additionally, to standardize such the processes appropriately for the traits and patterns of users desiring new contents so that they can be applied to the model framework.
This study aimed to develop design content creation processes which enables to develop effectively desired One Source Multi-Use (OSMU) contents so that the source of culture can be converted into the culture industry, and additionally, to standardize such the processes appropriately for the traits and patterns of users desiring new contents so that they can be applied to the model framework.
| Translated title of the contribution | Mental Image Network Processes for Creating the Design Content |
|---|---|
| Original language | Korean |
| Pages (from-to) | 88-96 |
| Number of pages | 9 |
| Journal | 한국엔터테인먼트산업학회논문지 |
| Volume | 5 |
| Issue number | 1 |
| DOIs | |
| State | Published - Mar 2011 |