Abstract
The purpose of this paper is to identify the correlation between factors and factors that affect the usability of social VR platform. The characteristics of the social VR platform have been confirmed in previous studies. In order to set the criteria for usability of the social VR platform, we consulted the literature on ISO software quality assessment and Jacob Nielsen's usability assessment. The assessment items for usability testing of AltspaceVR, VRChat, Sansar, High Fidelity, and Facebook Spaces are avatar, communication, interaction, and environment. The results show that the experience of avatars and interactions is proportional to effectiveness, and the avatar efficiency and experience were proportional, whereas the interaction efficiency and empirical relationship were not correlated. In all five social VR platforms, the error of interaction with the avatar and late recovery speed, low effectiveness and efficiency in the environment had a negative impact on the usability of the social VR platform.
| Translated title of the contribution | Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication- |
|---|---|
| Original language | Korean |
| Pages (from-to) | 419-428 |
| Number of pages | 10 |
| Journal | 커뮤니케이션디자인학연구 |
| Volume | 69 |
| DOIs | |
| State | Published - 2019 |