소셜VR플랫폼의 사용성 분석 -아바타, 환경, 상호작용 및 소통을 중심으로-

Translated title of the contribution: Social VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-

Research output: Contribution to journalArticlepeer-review

Abstract

The purpose of this paper is to identify the correlation between factors and factors that affect the usability of social VR platform. The characteristics of the social VR platform have been confirmed in previous studies. In order to set the criteria for usability of the social VR platform, we consulted the literature on ISO software quality assessment and Jacob Nielsen's usability assessment. The assessment items for usability testing of AltspaceVR, VRChat, Sansar, High Fidelity, and Facebook Spaces are avatar, communication, interaction, and environment. The results show that the experience of avatars and interactions is proportional to effectiveness, and the avatar efficiency and experience were proportional, whereas the interaction efficiency and empirical relationship were not correlated. In all five social VR platforms, the error of interaction with the avatar and late recovery speed, low effectiveness and efficiency in the environment had a negative impact on the usability of the social VR platform.
Translated title of the contributionSocial VR Platform Usability Analysis -Focused on avatar, environment, interaction & communication-
Original languageKorean
Pages (from-to)419-428
Number of pages10
Journal커뮤니케이션디자인학연구
Volume69
DOIs
StatePublished - 2019

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