Abstract
The $360^{\circ}$ video has a lot of image information and usefulness; however, the position of the audio source judged by hearing is different from the position on the screen. Therefore, human feels tired, the immersion decrease and user cant watch the video for Moreer time. In this paper, the concordance rate of the video and the audio localization is defined. The rate is expressed in a percentage. It means how much the system makes the sound localization real according to the position of the source on the screen. With this rate, the audio localization performance of immersive audio producing and playing system can be evaluated. It will be helpful for developers to make the higher performance system and expected to contribute to make makinguality system with reality.
| Translated title of the contribution | Study on the Localization Concordance of Video and Audio |
|---|---|
| Original language | Korean |
| Pages (from-to) | 1293-1300 |
| Number of pages | 8 |
| Journal | 한국전자통신학회 논문지 |
| Volume | 13 |
| Issue number | 6 |
| DOIs | |
| State | Published - Dec 2018 |