Abstract
This paper describes the basic principles of 3D broadcast system and proposes new 3D broadcast technology that reducesthe amount of data by applying CS(Compressed Sensing). Differences between Sampling theory and the CS technologyconcept were described. Recently proposed CS algorithm AMP(Approximate Message Passing) and CoSaMP(CompressiveSampling Matched Pursuit) were described. This paper compared an accuracy between two algorithms and a calculation timethat image data compressed and restored by these algorithms. As result determines a low complexity algorithm for 3Dbroadcast system.
| Translated title of the contribution | Novel Compressed Sensing Techniques for Realistic Image |
|---|---|
| Original language | Korean |
| Pages (from-to) | 59-63 |
| Number of pages | 5 |
| Journal | 한국위성정보통신학회논문지 |
| Volume | 9 |
| Issue number | 3 |
| State | Published - Sep 2014 |