Abstract
Stone flicking is a game played on the baduk board. In this study, a stone flicking machine called R-robot is developed, which is an intelligent robotic system that can compete against a human player. The robot photographs the stadium and processes the images to find the best route for efficient competition. The targeting stone is identified using a camera and a path-searching algorithm selects the stone-flicking position. Based on inverse kinematics, the rotation angle of the motor is controlled to move the robot according to the given coordinates. A linear actuator adjusts the height of the flicking part, while a solenoid controls the power. ANSYS simulates the stress distribution of the robotic arm. The flicking direction is selected using C# and OPENCV. The Dynamixel RC servo motor controls the main joints of the robot. Arduino is applied for data processing and actuator control. Finally, the R-bot is manufactured.
| Translated title of the contribution | Design of an Automatic Stone Flicking Machine |
|---|---|
| Original language | Korean |
| Pages (from-to) | 216-226 |
| Number of pages | 11 |
| Journal | 한국생산제조학회지 |
| Volume | 29 |
| Issue number | 3 |
| DOIs | |
| State | Published - Jun 2020 |