TY - GEN
T1 - A case study in an automotive assembly line
T2 - International Conference on Human Aspects of Advanced Manufacturing, HAAMAHA 2016
AU - Lee, Jiyoung
AU - Kim, Jihyo
AU - Seo, Kyoungwon
AU - Roh, Seunghwan
AU - Jung, Changho
AU - Lee, Hyunwoo
AU - Shin, Jongho
AU - Choi, Gyunghyun
AU - Ryu, Hokyoung
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Industrial revolution which is represented by specialization, standardization, and simplification significantly improves productivity, however it makes tasks in production line more simple and repetitive. This monotonous work environment affects most factory workers to be suffered from lack of motivation and boredom, so consequently makes workers to perceive their job unsatisfied and meaningless. We believe that gamification approach can make this tedious workplace more playful and motivating. In this context, a case study was conducted for a bolt-tightening task in the automotive assembly line. Especially, we explored our five-step design framework which can be useful as a basic procedure for the manufacturing gamification: (1) target system analysis; (2) goal and constraints identification; (3) concept generation; (4) concept evaluation; and (5) scenario development. Based on this design framework, a gamified interface for a bolt-tightening task was developed. The effectiveness of gamified interface was evaluated by lab-based experiment with semi-structured interview, and lessons learnt and related design suggestions are also dealt with.
AB - Industrial revolution which is represented by specialization, standardization, and simplification significantly improves productivity, however it makes tasks in production line more simple and repetitive. This monotonous work environment affects most factory workers to be suffered from lack of motivation and boredom, so consequently makes workers to perceive their job unsatisfied and meaningless. We believe that gamification approach can make this tedious workplace more playful and motivating. In this context, a case study was conducted for a bolt-tightening task in the automotive assembly line. Especially, we explored our five-step design framework which can be useful as a basic procedure for the manufacturing gamification: (1) target system analysis; (2) goal and constraints identification; (3) concept generation; (4) concept evaluation; and (5) scenario development. Based on this design framework, a gamified interface for a bolt-tightening task was developed. The effectiveness of gamified interface was evaluated by lab-based experiment with semi-structured interview, and lessons learnt and related design suggestions are also dealt with.
KW - Automotive assembly line
KW - Bolt-tightening task
KW - Design framework
KW - Manufacturing gamification
KW - Worker motivation
UR - http://www.scopus.com/inward/record.url?scp=84986269680&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-41697-7_27
DO - 10.1007/978-3-319-41697-7_27
M3 - Conference contribution
AN - SCOPUS:84986269680
SN - 9783319416960
T3 - Advances in Intelligent Systems and Computing
SP - 305
EP - 317
BT - Advances in Ergonomics of Manufacturing
A2 - Trzcieliński, Stefan
A2 - Schlick, Christopher
PB - Springer Verlag
Y2 - 27 July 2016 through 31 July 2016
ER -