Abstract
Main bottleneck of photomosaic algorithm is a search for a best matched image. Unlike several techniques which use fast approximation search for increasing the speed, we propose a parallel framework for fast photomosaic using a programmable GPU. This paper suggests a design of vertex structure for a best match searching on each cell of photomosaic grid and shows a texture representation of image database. The shader programs which are used for searching a best match and rendering image tiles into a display are presented. In addition, a simple duplicate reduction and color correction methods are proposed. Our algorithm not only offers dramatic enhancement of speed, but also always guarantees the 'exact' result.
| Original language | English |
|---|---|
| Pages (from-to) | 2036-2042 |
| Number of pages | 7 |
| Journal | IEICE Transactions on Information and Systems |
| Volume | E94-D |
| Issue number | 10 |
| DOIs | |
| State | Published - Oct 2011 |
Keywords
- GPU
- Non-photorealistic rendering
- Photomosaics