A unified graphics and vision processor with a 0.89 μw/fps pose estimation engine for augmented reality

Jae Sung Yoon, Jeong Hyun Kim, Hyo Eun Kim, Won Young Lee, Seok Hoon Kim, Kyusik Chung, Jun Seok Park, Lee Sup Kim

Research output: Contribution to journalArticlepeer-review

22 Scopus citations

Abstract

A unified vision and graphics processor with three layers is shown to provide a fast pipeline for augmented reality. In the image-level layer, a 153.6 GOPS massively parallel processing unit with eight SIMD processors, each containing 128 processing elements, performs highly data-parallel operations. In the sub-image layer, a rasterizer and a pixel arranger respectively generate and reduce data-level parallelism. In the descriptor-level layer, a pose estimation engine executes sequential programs. Our processor can provide images for augmented reality at 100 fps, for a power consumption of 413 mW. This is 39% faster than a comparable smartphone implementation. Our chip is fabricated in a 0.18 μm CMOS process and contains 0.95 M gates.

Original languageEnglish
Article number6156811
Pages (from-to)206-216
Number of pages11
JournalIEEE Transactions on Very Large Scale Integration (VLSI) Systems
Volume21
Issue number2
DOIs
StatePublished - 2013

Keywords

  • 3-D graphics
  • augmented reality (AR)
  • pose estimation
  • vision processor

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