TY - JOUR
T1 - Beacon-based active media control interface in indoor ubiquitous computing environment
AU - Sung, Yunsick
AU - Jeong, Young Sik
AU - Park, Jong Hyuk
N1 - Publisher Copyright:
© 2016, Springer Science+Business Media New York.
PY - 2016/3/1
Y1 - 2016/3/1
N2 - In ubiquitous computing, diverse media technologies have recently been extensively researched and applied to various fields. The goal of media technologies is to improve our daily lives by enabling us to control active media devices such as smart phones, tablets, and TVs. The locations of users are important to providing a variety of services to users. In addition, given that all devices cannot be simultaneously utilized, and only one device is sometimes being used, the location information can be utilized to help determine one of the core active media devices at a specific instant in time. This paper proposes an active media-control interface that is based on location recognition methods using beacons in indoor ubiquitous computing. In the proposed environment, users have a beacon that denotes the location of each user. The one that is the nearest from the beacon is selected from among multiple active media devices for servicing. In the experiments, four access points and one beacon was used to validate the proposed method. The advantage of the proposed method is that it enables us to apply active media technology to indoor environments. By recognizing user locations in indoor environments, several kinds of active media services become available.
AB - In ubiquitous computing, diverse media technologies have recently been extensively researched and applied to various fields. The goal of media technologies is to improve our daily lives by enabling us to control active media devices such as smart phones, tablets, and TVs. The locations of users are important to providing a variety of services to users. In addition, given that all devices cannot be simultaneously utilized, and only one device is sometimes being used, the location information can be utilized to help determine one of the core active media devices at a specific instant in time. This paper proposes an active media-control interface that is based on location recognition methods using beacons in indoor ubiquitous computing. In the proposed environment, users have a beacon that denotes the location of each user. The one that is the nearest from the beacon is selected from among multiple active media devices for servicing. In the experiments, four access points and one beacon was used to validate the proposed method. The advantage of the proposed method is that it enables us to apply active media technology to indoor environments. By recognizing user locations in indoor environments, several kinds of active media services become available.
KW - Active media control
KW - Natural user experience
KW - Natural user interface
KW - NUI/NUX
KW - Ubiquitous cluster computing
UR - http://www.scopus.com/inward/record.url?scp=84955248312&partnerID=8YFLogxK
U2 - 10.1007/s10586-016-0532-6
DO - 10.1007/s10586-016-0532-6
M3 - Article
AN - SCOPUS:84955248312
SN - 1386-7857
VL - 19
SP - 547
EP - 556
JO - Cluster Computing
JF - Cluster Computing
IS - 1
ER -