Abstract
The CAVE, which was first developed in 1992 at the University of Illinois Electronic Visualization Laboratory in Chicago, is named by using a recursive abbreviation for Cave Automatic Virtual Environment, and refers to an immersive virtual reality environment created by projecting virtual scenes onto the walls of its cube-shaped room. Initially, the walls of CAVE were composed of projection screens, but with the development of display technology, flat panel displays are employed recently. In this environment, a computer-generated virtual three-dimensional space is displayed to the user through the walls. Due to wearing special glasses equipped with a tracking device, the virtual environment shown on the wall displays the three-dimensional scene interactively according to the movement of the user. Moreover, the speakers placed at various angles in the CAVE provide a three-dimensional sound, assisting the three-dimensional presence effectively. In this study, we review the history and recent research trends of CAVE, and explore its future.
| Translated title of the contribution | Recent Research Trends of CAVE-based Virtual Reality |
|---|---|
| Original language | Korean |
| Pages (from-to) | 41-49 |
| Number of pages | 9 |
| Journal | 디지털예술공학멀티미디어논문지 |
| Volume | 10 |
| Issue number | 1 |
| DOIs | |
| State | Published - 2023 |