Design of Casino S2S protocol engine: Player Info Case study

Research output: Contribution to journalArticlepeer-review

Abstract

GSA (Gaming Standards Association)’s S2S (System to System) standard provides harmonizing protocol between any gaming and non-gaming host systems in the casino back office and Casino business area. Its technical details and implementation is rarely open to the academy and public. This paper discuss our ongoing implementation of S2S protocol engine and systems, which is, to our knowledge, the first case in Korea. Our design leverages open source technologies such as Linux, Python, Django, Tornado, JQuery, and lxml. Describing the architecture and an application scenarios of ‘PlayerInfo’ class, we demonstrate how the open source technology can be utilized in the S2S system design.
Original languageEnglish
Pages (from-to)81-87
Number of pages7
Journal한국컴퓨터게임학회논문지
Volume29
Issue number3
DOIs
StatePublished - Sep 2016

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