Detail-adaptive toon shading using saliency

Dongwann Kang, Jae Min Chung, Sang Hyun Seo, Jong Soo Choi, Kyung Hyun Yoon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

6 Scopus citations

Abstract

This paper proposes a toon shading technique that can depict morphological features of an object precisely. We have applied two algorithms to conventional toon shading technique. The first is to express the shape of important areas by increasing and decreasing local contrast proportional to the degree of visual importance of an area by using virtual local lights while maintaining cartoon effect. The second algorithm is to depict details by adjusting the shading levels according to the visual importance of an area by using 2D toon texture. Saliency was used in this paper as a measure to determine visual importance of each area. Adjustments of shading levels and local contrasts based on saliency create cartoon images that are properly revealing details of significant areas regardless of an object's surface orientation and the location of a light.

Original languageEnglish
Title of host publicationProceedings - 2009 2nd International Conference in Visualisation, VIZ 2009
Pages16-20
Number of pages5
DOIs
StatePublished - 2009
Event2009 2nd International Conference in Visualisation, VIZ 2009 - Barcelona, Spain
Duration: 15 Jul 200917 Jul 2009

Publication series

NameProceedings - 2009 2nd International Conference in Visualisation, VIZ 2009

Conference

Conference2009 2nd International Conference in Visualisation, VIZ 2009
Country/TerritorySpain
CityBarcelona
Period15/07/0917/07/09

Keywords

  • Component
  • Non-photorealistic rendering
  • Saliency-based local contrast adjustment
  • Saliency-based toon texture
  • Toon shading

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