@inproceedings{3064a2cb27c44934b146ad7b521430b8,
title = "Determinants of Esports Highlight Viewership: The Case of League of Legends Champions Korea",
abstract = "Studies on esports league demand via new media platforms are limited yet. This paper is the first to identify determinants of esports highlight viewership. Using set-level highlight view count from YouTube, we analyze various determinants to explain view counts. As a result, we found that the number of kills, playoff games, age of video clip, 2nd round games, and 3rd set is positively correlated to view counts. Outcome uncertainty and upset results do not affect view counts. We interpret the results that as highlight clips are released after the game is finished, viewers can know the results when making a decision. Or, relatively short highlight videos reduce opportunity costs for fans and fans do not care about game outcomes much.",
keywords = "LCK, League of Legend, esports, highlights viewership, outcome uncertainty",
author = "Hyunwoong Pyun and Wonseok Jang and Gyemin Lee and Yoonji Ryu and Hui Hwang and Jaehyun Jeong",
note = "Publisher Copyright: {\textcopyright} 2023 IEEE Computer Society. All rights reserved.; 56th Annual Hawaii International Conference on System Sciences, HICSS 2023 ; Conference date: 03-01-2023 Through 06-01-2023",
year = "2023",
language = "English",
series = "Proceedings of the Annual Hawaii International Conference on System Sciences",
publisher = "IEEE Computer Society",
pages = "3912--3920",
editor = "Bui, \{Tung X.\}",
booktitle = "Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023",
}