Abstract
In this study, a four-axis platform capable of rolling, pitch, and yaw rotation was created for rehabilitation and exercise. Based on this, a virtual coach and a virtual reality game system were developed. The virtual coach is a 3D person model created with the Unity program that allows the user to exercise in the correct posture with the virtual coach, and recognizes the correct posture with the Kinect. Additionally, a virtual reality game has been developed, and in conjunction with this, the actual platform also moves to increase the rehabilitation effect. The upper body and lower body movement and plantar pressure measurement were used to associate with the four-axis platform to maintain strength and balance the body.
Original language | English |
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Pages (from-to) | 475-484 |
Number of pages | 10 |
Journal | Journal of the Korean Society for Precision Engineering |
Volume | 37 |
Issue number | 7 |
DOIs | |
State | Published - Jul 2020 |
Keywords
- Balancing
- Foot plantar pressure
- Health care
- Motion platform
- Recognition of action
- Virtual reality