Development of real-time motion capture system for 3D on-line games linked with virtual character

Jong Hyeong Kim, Young Kee Ryu, Hyung Suck Cho

Research output: Contribution to journalConference articlepeer-review

2 Scopus citations

Abstract

Motion tracking method is being issued as essential part of the entertainment, medical, sports, education and industry with the development of 3-D virtual reality. Virtual human character in the digital animation and game application has been controlled by interfacing devices; mouse, joysticks, midi-slider, and so on. Those devices could not enable virtual human character to move smoothly and naturally. Furthermore, high-end human motion capture systems in commercial market are expensive and complicated. In this paper, we proposed a practical and fast motion capturing system consisting of optic sensors, and linked the data with 3-D game character with real time. The prototype experiment setup is successfully applied to a boxing game which requires very fast movement of human character.

Original languageEnglish
Article number31
Pages (from-to)243-252
Number of pages10
JournalProceedings of SPIE - The International Society for Optical Engineering
Volume5603
DOIs
StatePublished - 2004
EventMachine Vision and its Optomechatronic Applications - Philadelphia, PA, United States
Duration: 26 Oct 200428 Oct 2004

Keywords

  • Emit marker
  • IR LED
  • Motion capture real-time
  • PSD

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