TY - GEN
T1 - Effect of motion cues on simulator sickness in a flight simulator
AU - Kim, Jiwon
AU - Hwang, Jihong
AU - Park, Taezoon
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - The objective of this study is to investigate the effect of sensory conflict on the occurrence and severity of simulator sickness in a flight simulator. According to the sensory conflict theory, it is expected that providing motion cues that match the visual cues will reduce the discrepancy between the sensory inputs and thus reduce simulator sickness. We tested the effect of motion cues thorough a human subject experiment with a spherical type motion platform. After completing pre-experiment questionnaire including Motion Sickness Susceptibility Questionnaire (MSSQ) and Immersive Tendency Questionnaire (ITQ), two groups of participants conducted a flight simulation session with or without motion cues for 40 min. In the simulation session, participants were asked to fly through the gates sequentially arranged along the figure-eight shaped route. The Simulator Sickness Questionnaire (SSQ) was filled out after the exposure to compare groups between with and without motion cues. Physiological data, including electrodermal activity, heart rate, blood volume pressure, and wrist temperature were also collected to find the relationship with perceived simulator sickness. The results showed that simulator sickness and disorientation significantly lowered in motion-based group. Also, nausea and oculomotor were marginally lower when motion cue was given. This study supports sensory conflict theory. Providing proper motion cue corresponding to the visual flow could be considered to prevent simulator sickness.
AB - The objective of this study is to investigate the effect of sensory conflict on the occurrence and severity of simulator sickness in a flight simulator. According to the sensory conflict theory, it is expected that providing motion cues that match the visual cues will reduce the discrepancy between the sensory inputs and thus reduce simulator sickness. We tested the effect of motion cues thorough a human subject experiment with a spherical type motion platform. After completing pre-experiment questionnaire including Motion Sickness Susceptibility Questionnaire (MSSQ) and Immersive Tendency Questionnaire (ITQ), two groups of participants conducted a flight simulation session with or without motion cues for 40 min. In the simulation session, participants were asked to fly through the gates sequentially arranged along the figure-eight shaped route. The Simulator Sickness Questionnaire (SSQ) was filled out after the exposure to compare groups between with and without motion cues. Physiological data, including electrodermal activity, heart rate, blood volume pressure, and wrist temperature were also collected to find the relationship with perceived simulator sickness. The results showed that simulator sickness and disorientation significantly lowered in motion-based group. Also, nausea and oculomotor were marginally lower when motion cue was given. This study supports sensory conflict theory. Providing proper motion cue corresponding to the visual flow could be considered to prevent simulator sickness.
KW - Flight simulator
KW - Sensory conflict theory
KW - Simulator sickness
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/85088512081
U2 - 10.1007/978-3-030-49695-1_33
DO - 10.1007/978-3-030-49695-1_33
M3 - Conference contribution
AN - SCOPUS:85088512081
SN - 9783030496944
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 493
EP - 506
BT - Virtual, Augmented and Mixed Reality. Design and Interaction - 12th International Conference, VAMR 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Chen, Jessie Y.C.
A2 - Fragomeni, Gino
PB - Springer
T2 - 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -