Efficient topology construction from triangle soup

Hayong Shin, Joon C. Park, Byoung K. Choi, Yun C. Chung, Siyoul Rhee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

Triangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area. In this paper we present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-weight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples.

Original languageEnglish
Title of host publicationProceedings - Geometric Modeling and Processing 2004
EditorsS.M. Hu, H. Pottmann
Pages359-364
Number of pages6
StatePublished - 2004
EventProceedings - Geometric Modeling and Processing 2004 - Beijing, China
Duration: 13 Apr 200415 Apr 2004

Publication series

NameProceedings - Geometric Modeling and Processing 2004

Conference

ConferenceProceedings - Geometric Modeling and Processing 2004
Country/TerritoryChina
CityBeijing
Period13/04/0415/04/04

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