Abstract
Triangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area. In this paper we present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-weight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - Geometric Modeling and Processing 2004 |
| Editors | S.M. Hu, H. Pottmann |
| Pages | 359-364 |
| Number of pages | 6 |
| State | Published - 2004 |
| Event | Proceedings - Geometric Modeling and Processing 2004 - Beijing, China Duration: 13 Apr 2004 → 15 Apr 2004 |
Publication series
| Name | Proceedings - Geometric Modeling and Processing 2004 |
|---|
Conference
| Conference | Proceedings - Geometric Modeling and Processing 2004 |
|---|---|
| Country/Territory | China |
| City | Beijing |
| Period | 13/04/04 → 15/04/04 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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