@inproceedings{28f2ef5771594584a60be3185825e7ce,
title = "Efficient topology construction from triangle soup",
abstract = "Triangular mesh is one of the most popular shape representations in computer graphics and the CAD/CAM/ CAE area. In this paper we present a memory and time efficient topology construction algorithm from triangle soup, which is a set of triangles without connectivity information. The proposed algorithm consists of the following steps: (1) vertex merging, (2) internal edge linking, (3) multi-disk vertex splitting, and (4) boundary gap stitching. Typical triangle soup comes in the form of an STL file, and topology construction work encounters non-manifold cases for various causes, which should be converted to 2-manifold models for many downstream processes such as rapid prototyping and tool path generation. The proposed algorithm uses a light-weight vertex-based data structure (adapted from a 'corner table' structure), and does not need to construct a full non-manifold topology information. The efficiency of the proposed algorithm is shown by empirical tests on practical examples.",
author = "Hayong Shin and Park, \{Joon C.\} and Choi, \{Byoung K.\} and Chung, \{Yun C.\} and Siyoul Rhee",
year = "2004",
language = "English",
isbn = "0769520782",
series = "Proceedings - Geometric Modeling and Processing 2004",
pages = "359--364",
editor = "S.M. Hu and H. Pottmann",
booktitle = "Proceedings - Geometric Modeling and Processing 2004",
note = "Proceedings - Geometric Modeling and Processing 2004 ; Conference date: 13-04-2004 Through 15-04-2004",
}