Enhancement of motion feedback latency for wireless virtual reality in IEEE 802.11 WLANs

Dang Tai Tan, Sanghyun Kim, Ji Hoon Yun

Research output: Contribution to journalConference articlepeer-review

6 Scopus citations

Abstract

Wireless virtual reality (VR) that offloads VR processing to a powerful PC and streams rendered VR image frames to a VR headset wirelessly is a promising technology for high-quality interactive VR experiences with free mobility and high immersiveness. Realizing wireless VR in IEEE 802.11 WLANs is feasible when combined with the Timewarp technique, but minimal latency is still of importance for higher quality of VR service. In this paper, we reveal that the bi-directional transmission nature of wireless VR (VR frame data in downlink and motion-feedback data in uplink) and the resulting delay of motion feedback is a major challenge of wireless VR in IEEE 802.11 WLANs. To combat this challenge, we propose three basic methods-(1) prioritizing aged motion data, (2) using reverse direction, and (3) limiting the aggregation size of downlink transmission-and demonstrate that all enhance the latency and jitter of motion feedback, and, among these, limiting the aggregation size is most effective. We then design a scheme to adjust the aggregation size of downlink transmission in conjunction with the use of reverse direction to best support responsive and frequent motion feedback while preserving the downlink transmission of VR frame data.

Original languageEnglish
Article number9013507
JournalProceedings - IEEE Global Communications Conference, GLOBECOM
DOIs
StatePublished - 2019
Event2019 IEEE Global Communications Conference, GLOBECOM 2019 - Waikoloa, United States
Duration: 9 Dec 201913 Dec 2019

Keywords

  • IEEE 802.11
  • Motion feedback
  • Virtual reality
  • Wireless VR

Fingerprint

Dive into the research topics of 'Enhancement of motion feedback latency for wireless virtual reality in IEEE 802.11 WLANs'. Together they form a unique fingerprint.

Cite this