Fast any-angle path planning on grid maps with non-collision pruning

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

A* on grid maps generates a path with zig-zag pattern as shown in Figure 1(a). Theta* had been proposed to produce a natural and shorter path as shown in Figure 1(b). However, it needs to perform a collision test at every cell expansion. The collision test significantly degrades computing time of Theta*. This paper proposes two pruning schemes to accelerate the collision test in Theta*: non-collision pruning and over-cautious pruning. During expanding search region, previously visited cells can entail the test result before it reaches the last cell. This paper investigates conditions which lead to such early termination. The conditions are easily incorporated with a fast collision test, Bresenham's algorithm. We performed experiments on two different types of maps: random and real maps. On real maps, the pruning schemes accelerated Theta* around two times.

Original languageEnglish
Title of host publication2010 IEEE International Conference on Robotics and Biomimetics, ROBIO 2010
Pages1051-1056
Number of pages6
DOIs
StatePublished - 2010
Event2010 IEEE International Conference on Robotics and Biomimetics, ROBIO 2010 - Tianjin, China
Duration: 14 Dec 201018 Dec 2010

Publication series

Name2010 IEEE International Conference on Robotics and Biomimetics, ROBIO 2010

Conference

Conference2010 IEEE International Conference on Robotics and Biomimetics, ROBIO 2010
Country/TerritoryChina
CityTianjin
Period14/12/1018/12/10

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