| Original language | English |
|---|---|
| Pages (from-to) | 473-510 |
| Number of pages | 38 |
| Journal | Human-Computer Interaction |
| Volume | 36 |
| Issue number | 5-6 |
| DOIs | |
| State | Published - 2021 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 9 Industry, Innovation, and Infrastructure
Keywords
- Gamification
- affective utility
- extrinsic rewards
- flow experience
- hedonic adaptation
- moral goals
- narrative persuasion
- self-directed behavior
- visualization
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver