@article{02846f8d70f74279875ce1d12cc38336,
title = "Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors",
keywords = "affective utility, extrinsic rewards, flow experience, Gamification, hedonic adaptation, moral goals, narrative persuasion, self-directed behavior, visualization",
author = "Kyoungwon Seo and Sidney Fels and Mujin Kang and Changho Jung and Hokyoung Ryu",
year = "2021",
doi = "10.1080/07370024.2020.1744145",
language = "English",
volume = "36",
pages = "473--510",
journal = "Human-Computer Interaction",
issn = "0737-0024",
number = "5-6",
}