GPGPU-Based Painterly Rendering for Mobile Environment

Seulbeom Kim, Dongwann Kang, Kyunghyun Yoon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a method for the real-time implementation of brush stroke-based painterly rendering in a mobile environment using the General-Purpose computing on Graphics Processing Units (GPGPU). We parallelize brush search and comparison, and accelerate them using GPGPU to improve the computation time. Through this approach, a 35 times higher computational speedup was achieved for high-resolution images compared to the previous Central Processing Unit (CPU)-based painterly rendering algorithms.

Original languageEnglish
Title of host publicationE-Learning and Games - 11th International Conference, Edutainment 2017, Revised Selected Papers
EditorsAbdennour El Rhalibi, Feng Tian, Christos Gatzidis, Wen Tang, Fred Charles
PublisherSpringer Verlag
Pages224-227
Number of pages4
ISBN (Print)9783319658483
DOIs
StatePublished - 2017
Event11th International Conference on E-Learning and Games, Edutainment 2017 - Bournemouth, United Kingdom
Duration: 26 Jun 201728 Jun 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10345 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on E-Learning and Games, Edutainment 2017
Country/TerritoryUnited Kingdom
CityBournemouth
Period26/06/1728/06/17

Keywords

  • Mobile environment
  • Non-photorealistic rendering
  • Painterly rendering

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