Influence of depth and 3D crosstalk on blur in multi-view 3D displays

Research output: Contribution to journalArticlepeer-review

4 Scopus citations

Abstract

Current 3D crosstalk equation was defined from the characteristics of 3D display using glasses. This equation is not suitable for multi-view 3D display with larger view number as it gives the inappropriately large value. In 3D display using eyeglass, double images occur at large depth. But, in multi-view 3D display with larger view number, blur occurs to larger width for the larger depth. Hence, blur phenomenon of multi-view 3D display was investigated to understand the unique characteristics of multi-view 3D display. For this purpose, ray tracing S/W was used to simulate 3D display image seen at the designed viewing distance, to calculate the relative luminance distribution, and to quantify the relation between blur and depth. Calculated results showed that incomplete image separation caused the overlap of multiple view images and the blur. Blur edge width (BEW) was proportional to the horizontal disparity and related to the depth. BEWR = (BEW) / (binocular disparity) was newly defined, and its usefulness for 3D characterization was investigated. BEW and BEWR might be useful as new measuring items to characterize multi-view 3D display regarding 3D crosstalk.

Original languageEnglish
Pages (from-to)450-457
Number of pages8
JournalJournal of the Society for Information Display
Volume25
Issue number7
DOIs
StatePublished - Jul 2017

Keywords

  • autostereoscopic 3D
  • blur
  • blur edge width

Fingerprint

Dive into the research topics of 'Influence of depth and 3D crosstalk on blur in multi-view 3D displays'. Together they form a unique fingerprint.

Cite this