TY - JOUR
T1 - Missed a live match? Determinants of League of Legends Champions Korea highlights viewership
AU - Ryu, Yoonji
AU - Hwang, Hui
AU - Jeong, Jaehyun
AU - Jang, Wonseok
AU - Lee, Gyemin
AU - Pyun, Hyunwoong
N1 - Publisher Copyright:
Copyright © 2023 Ryu, Hwang, Jeong, Jang, Lee and Pyun.
PY - 2023
Y1 - 2023
N2 - This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a series of before-the-game factors (outcome uncertainty and game quality), after-the-game factors (sum and difference of kills, assists, multiple kills, and upset results), and match-related characteristics (game duration, evening game, and clip recentness). A multi-level least square dummy variable regression was conducted to test the model. Among the before-the-game factors, outcome uncertainty and game quality were significantly associated with highlight views and comment counts. This indicated that fans liked watching games with uncertain outcomes and those involving high-quality teams. Among the after-the-game factors, an upset result was a significant determinant of esports highlight views and comment counts. Thus, fans enjoy watching underdogs win. Finally, the sum of kills and assists only affected view counts, which indicated that fans prefer watching offensive games with more kills and a solo performance rather than teamwork.
AB - This research aims to explore the determinants of the League of Legends Champions Korea (LCK) highlight views and comment counts. The data of 629 game highlight views and comment counts for seven tournaments were collected from YouTube. The highlight views and comment counts were regressed on a series of before-the-game factors (outcome uncertainty and game quality), after-the-game factors (sum and difference of kills, assists, multiple kills, and upset results), and match-related characteristics (game duration, evening game, and clip recentness). A multi-level least square dummy variable regression was conducted to test the model. Among the before-the-game factors, outcome uncertainty and game quality were significantly associated with highlight views and comment counts. This indicated that fans liked watching games with uncertain outcomes and those involving high-quality teams. Among the after-the-game factors, an upset result was a significant determinant of esports highlight views and comment counts. Thus, fans enjoy watching underdogs win. Finally, the sum of kills and assists only affected view counts, which indicated that fans prefer watching offensive games with more kills and a solo performance rather than teamwork.
KW - League of Legends
KW - League of Legends Champions Korea
KW - YouTube
KW - esports
KW - highlight viewership
KW - outcome uncertainty
KW - upset result
UR - https://www.scopus.com/pages/publications/85169882477
U2 - 10.3389/fpsyg.2023.1213600
DO - 10.3389/fpsyg.2023.1213600
M3 - Article
AN - SCOPUS:85169882477
SN - 1664-1078
VL - 14
JO - Frontiers in Psychology
JF - Frontiers in Psychology
M1 - 1213600
ER -