TY - GEN
T1 - Multi-touch based standard UI design of car navigation system for providing information of surrounding areas
AU - Choi, Jung Min
PY - 2013
Y1 - 2013
N2 - Recognizing current location and surrounding areas is one of the default tasks to utilize car navigation systems. Due to the information and communication technologies, features in in-vehicle navigation systems are getting complicated and require more drivers' visual attention. This research aims to develop UI design for enhancing drivers' performance in the situation of recognizing and exploring surrounding areas with car navigation systems. In order to make drivers' eyes on the road, a standard feature definition and efficient operation methods are required. First of all, standard features are defined by analyzing top-selling navigation systems in Korean market. Drivers' can get route guidance from their in-vehicle system and personal handheld devices. However, the differences amongst the systems make drivers confused and waste time. The development of standard features of car navigation systems can reduce drivers' cognition load. Secondly, multi-touch interaction methods and drivers' behaviors are investigated in order to develop basic rationale to introduce multi-touch operation to a car navigation system. Current systems in market except smart applications adopt tactile and single-touch based interaction methods. These methods require more visual workload than multi-touch based methods in certain cases. User research has been conducted in tandem with researches of standard features and multi-touch interaction to figure out problems and their needs regarding to exploring surrounding areas in relation to current location. As results of this research, TF (Task Flows) of a multi-touch based standard UI design is suggested. The UI design can offer more values to drivers in terms of the amount of information with efficient and less eyes-on-the-system operations.
AB - Recognizing current location and surrounding areas is one of the default tasks to utilize car navigation systems. Due to the information and communication technologies, features in in-vehicle navigation systems are getting complicated and require more drivers' visual attention. This research aims to develop UI design for enhancing drivers' performance in the situation of recognizing and exploring surrounding areas with car navigation systems. In order to make drivers' eyes on the road, a standard feature definition and efficient operation methods are required. First of all, standard features are defined by analyzing top-selling navigation systems in Korean market. Drivers' can get route guidance from their in-vehicle system and personal handheld devices. However, the differences amongst the systems make drivers confused and waste time. The development of standard features of car navigation systems can reduce drivers' cognition load. Secondly, multi-touch interaction methods and drivers' behaviors are investigated in order to develop basic rationale to introduce multi-touch operation to a car navigation system. Current systems in market except smart applications adopt tactile and single-touch based interaction methods. These methods require more visual workload than multi-touch based methods in certain cases. User research has been conducted in tandem with researches of standard features and multi-touch interaction to figure out problems and their needs regarding to exploring surrounding areas in relation to current location. As results of this research, TF (Task Flows) of a multi-touch based standard UI design is suggested. The UI design can offer more values to drivers in terms of the amount of information with efficient and less eyes-on-the-system operations.
KW - in-vehicle information system
KW - interaction design
KW - locationbased service
KW - touch-based interaction
UR - https://www.scopus.com/pages/publications/84880748869
U2 - 10.1007/978-3-642-39238-2_5
DO - 10.1007/978-3-642-39238-2_5
M3 - Conference contribution
AN - SCOPUS:84880748869
SN - 9783642392375
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 40
EP - 48
BT - Design, User Experience, and Usability
T2 - 2nd International Conference on Design, User Experience, and Usability: User Experience in Novel Technological Environments, DUXU 2013, Held as Part of 15th International Conference on Human-Computer Interaction, HCI International 2013
Y2 - 21 July 2013 through 26 July 2013
ER -