Open source-based G2S (Game to System) engine design and implementation

Sangmin Kim, Heejune Ahn

Research output: Contribution to journalArticlepeer-review

1 Scopus citations

Abstract

The casino gaming industry has introduced G2S (game to system) standards for the future management protocol for slot machines. G2S does not simply replace the 20 year old SAS protocol with Internet technology but also provides various application and business opportunities to the casino industry. In this paper, we present our design experience of C/C++ G2S engine for slot machines, based on publically available open-sources, gSOAP and SQLite libraries. We discuss design issues by comparing ours with openG2S, another open-source implementation mainly for G2S hosts. Our engine shows excellence in many aspects, including smaller footprint, no-JVM interpreter license requirement, and better command response time.

Original languageEnglish
Pages (from-to)1171-1179
Number of pages9
JournalContemporary Engineering Sciences
Volume7
Issue number21-24
DOIs
StatePublished - 2014

Keywords

  • Embedded system
  • G2S (game to system) standards
  • Game IT
  • Open source
  • Protocol design
  • Slot machine accounting

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