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Patterns of Protecting Both Technological and Nontechnological Innovation for Service Offerings: Case of the Video-Game Industry

  • Mario Corona
  • , Youngjung Geum
  • , Sungjoo Lee

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

Service innovation involves both technological and nontechnological aspects, which need to be protected as intellectual property. Thus, it is worth analyzing patents and trademarks at the same time to examine innovation-protection mechanisms considering that not only patents but also trademarks can play a significant role in protecting different aspects of innovation. In response, this paper focuses on the usage of trademarks and suggests hybrid intellectual property strategies to integrate patents and trademarks to understand the characteristics of innovation strategy-the patterns of innovation protection. We employed the United States Patent and Trademark Office database and conducted a sector-level and firm-level analysis. As a case study, we focused on the game industry, in which both patents and trademarks are considered the key drivers for innovation.

Original languageEnglish
Pages (from-to)192-204
Number of pages13
JournalService Science
Volume9
Issue number3
DOIs
StatePublished - Sep 2017

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Innovation protection
  • Patent
  • Service innovation
  • Trademark
  • Video game

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