Predictive Tile Selection for 360-Degree VR Video Streaming in Bandwidth-Limited Networks

Thanh Cong Nguyen, Ji Hoon Yun

Research output: Contribution to journalArticlepeer-review

34 Scopus citations

Abstract

To stream 360-degree video bandwidth-efficiently to virtual reality users, only a subset of a video's spatial tiles corresponding to the current viewport of a user can be transferred, but tile selection is challenging since a user's viewport keeps moving over time. In this letter, we find that the error distribution of fixation point prediction is formally derived as a normal distribution. Based on this theoretical finding, the region where a user's future viewport is likely to reside with a given confidence level is obtained in a closed form and the proposed algorithm selects tiles covering the region.

Original languageEnglish
Article number8388251
Pages (from-to)1858-1861
Number of pages4
JournalIEEE Communications Letters
Volume22
Issue number9
DOIs
StatePublished - Sep 2018

Keywords

  • 360 video
  • video streaming
  • video tile selection
  • Virtual reality

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