Abstract
To stream 360-degree video bandwidth-efficiently to virtual reality users, only a subset of a video's spatial tiles corresponding to the current viewport of a user can be transferred, but tile selection is challenging since a user's viewport keeps moving over time. In this letter, we find that the error distribution of fixation point prediction is formally derived as a normal distribution. Based on this theoretical finding, the region where a user's future viewport is likely to reside with a given confidence level is obtained in a closed form and the proposed algorithm selects tiles covering the region.
Original language | English |
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Article number | 8388251 |
Pages (from-to) | 1858-1861 |
Number of pages | 4 |
Journal | IEEE Communications Letters |
Volume | 22 |
Issue number | 9 |
DOIs | |
State | Published - Sep 2018 |
Keywords
- 360 video
- video streaming
- video tile selection
- Virtual reality