Abstract
To stream 360-degree video bandwidth-efficiently to virtual reality users, only a subset of a video's spatial tiles corresponding to the current viewport of a user can be transferred, but tile selection is challenging since a user's viewport keeps moving over time. In this letter, we find that the error distribution of fixation point prediction is formally derived as a normal distribution. Based on this theoretical finding, the region where a user's future viewport is likely to reside with a given confidence level is obtained in a closed form and the proposed algorithm selects tiles covering the region.
| Original language | English |
|---|---|
| Article number | 8388251 |
| Pages (from-to) | 1858-1861 |
| Number of pages | 4 |
| Journal | IEEE Communications Letters |
| Volume | 22 |
| Issue number | 9 |
| DOIs | |
| State | Published - Sep 2018 |
Keywords
- 360 video
- video streaming
- video tile selection
- Virtual reality