Public Speaking Q&A Practice with LLM-Generated Personas in Virtual Reality

Yewon Min, Jin Woo Jeong

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

This paper introduces a novel VR-based Q&A practice system that harnesses the power of Large Language Models (LLMs). We support Q&A practice for upcoming public speaking by providing an immersive VR training environment populated with LLM-generated audiences, each capable of posing diverse and realistic questions based on different personas. We conducted a pilot user study involving 20 participants who engaged in VR-based Q&A practice sessions. The sessions featured a variety of questions regarding presentation material provided by the participants, all of which were generated by LLM-based personas. Through post-surveys and interviews, we evaluated the effectiveness of the proposed method. The participants valued the system for engagement and focus while also identifying several areas for improvement. Our study demonstrated the potential of integrating VR and LLMs to create a powerful, immersive tool for Q&A practice.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
EditorsUlrich Eck, Misha Sra, Jeanine Stefanucci, Maki Sugimoto, Markus Tatzgern, Ian Williams
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages493-496
Number of pages4
ISBN (Electronic)9798331506919
DOIs
StatePublished - 2024
Event2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024 - Seattle, United States
Duration: 21 Oct 202425 Oct 2024

Publication series

NameProceedings - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024

Conference

Conference2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2024
Country/TerritoryUnited States
CitySeattle
Period21/10/2425/10/24

Keywords

  • LLM-based Persona Generation
  • Presentation Anxiety
  • Q&A practice
  • User Experience
  • VR training

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