TY - GEN
T1 - Quadtree sampling-based superpixels for 3D range data
AU - Park, Jaehyun
AU - Choi, Sunglok
AU - Yu, Wonpil
N1 - Publisher Copyright:
© 2014 IEEE.
PY - 2014/9/22
Y1 - 2014/9/22
N2 - 3D range sensors are currently being used in various fields. Creating 3D range sensors requires various Techniques, such as object detection, Tracking, classification, 3D SLAM, etc. For The pre-processing step, superpixels can improve The performance of These Techniques. This paper proposes a novel over-segmentation algorithm, known as superpixels, for 3D outdoor urban range data. Superpixels are generated with Three steps: boundary extraction using a surface change score and sensor models, initial cluster seeding using a quadtree decomposition, and iterative clustering, which adapts a k-means clustering approach with limited search size in The quadtree dimension. The proposed algorithm produces adaptive superpixel sizes That Take into account surface and object border information. This reduces memory size more Than regular grid methods and represents small objects well with adaptable pixel sizes. The algorithm is verified using The publicly available Velodyne dataset and The manually annotated ground Truth. A comparison with The conventional algorithm is also presented.
AB - 3D range sensors are currently being used in various fields. Creating 3D range sensors requires various Techniques, such as object detection, Tracking, classification, 3D SLAM, etc. For The pre-processing step, superpixels can improve The performance of These Techniques. This paper proposes a novel over-segmentation algorithm, known as superpixels, for 3D outdoor urban range data. Superpixels are generated with Three steps: boundary extraction using a surface change score and sensor models, initial cluster seeding using a quadtree decomposition, and iterative clustering, which adapts a k-means clustering approach with limited search size in The quadtree dimension. The proposed algorithm produces adaptive superpixel sizes That Take into account surface and object border information. This reduces memory size more Than regular grid methods and represents small objects well with adaptable pixel sizes. The algorithm is verified using The publicly available Velodyne dataset and The manually annotated ground Truth. A comparison with The conventional algorithm is also presented.
UR - https://www.scopus.com/pages/publications/84929208239
U2 - 10.1109/ICRA.2014.6907667
DO - 10.1109/ICRA.2014.6907667
M3 - Conference contribution
AN - SCOPUS:84929208239
T3 - Proceedings - IEEE International Conference on Robotics and Automation
SP - 5495
EP - 5501
BT - Proceedings - IEEE International Conference on Robotics and Automation
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2014 IEEE International Conference on Robotics and Automation, ICRA 2014
Y2 - 31 May 2014 through 7 June 2014
ER -