RGB 이미지를 이용한 관절 추정 네트워크와 결합된 FBX 형식 애니메이션 생성 시스템

Translated title of the contribution: FBX Format Animation Generation System Combined with Joint Estimation Network using RGB Images

Research output: Contribution to journalArticlepeer-review

Abstract

Recently, in various fields such as games, movies, and animation, content that uses motion capture to build body models and create characters to express in 3D space is increasing. Studies are underway to generate animations using RGB-D cameras to compensate for problems such as the cost of cinematography in how to place joints by attaching markers, but the problem of pose estimation accuracy or equipment cost still exists. Therefore, in this paper, we propose a system that inputs RGB images into a joint estimation network and converts the results into 3D data to create FBX format animations in order to reduce the equipment cost required for animation creation and increase joint estimation accuracy. First, the two-dimensional joint is estimated for the RGB image, and the three-dimensional coordinates of the joint are estimated using this value. The result is converted to a quaternion, rotated, and an animation in FBX format is created. To measure the accuracy of the proposed method, the system operation was verified by comparing the error between the animation generated based on the 3D position of the marker by attaching a marker to the body and the animation generated by the proposed system.
Translated title of the contributionFBX Format Animation Generation System Combined with Joint Estimation Network using RGB Images
Original languageKorean
Pages (from-to)519-532
Number of pages14
Journal방송공학회 논문지
Volume26
Issue number5
DOIs
StatePublished - Sep 2021

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