Surface deformation displays for virtual environment using the fuzzy model

Min Kee Park, Hideki Hashimoto

Research output: Contribution to journalArticlepeer-review

Abstract

In this paper, a new method for displaying a surface deformation is proposed to provide sufficient realism in virtual environment. The approach selected in this paper is based on the fuzzy model and it is sufficient that only one additional rule be added to the fuzzy model to display a surface deformation. Furthermore, designers can easily determine which parameters should be used and how much they should be changed in order to alter shapes as required. The proposed method, thus, is a simple, but effective technique that can also be applied to real time operation and makes it possible to act on several surface points simultaneously. The results of the computer simulation are also given to demonstrate the validity of the proposed algorithm.

Original languageEnglish
Pages (from-to)1422-1432
Number of pages11
JournalIEICE Transactions on Information and Systems
VolumeE87-D
Issue number6
StatePublished - Jun 2004

Keywords

  • Fuzzy display
  • Fuzzy model
  • Surface deformation
  • Virtual environment

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