TY - GEN
T1 - "through the Looking Glass, and What We Found There"
T2 - 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025
AU - Kim, Daewook
AU - Min, Yewon
AU - Jeong, Jae Yeop
AU - Han, Sehee
AU - Hwang, Jiyeon
AU - Jeong, Jin Woo
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/4/26
Y1 - 2025/4/26
N2 - Pass-through technologies are promising for mixed reality (MR) systems. Therefore, various MR applications operating in pass-through devices emerged in diverse domains, such as education and healthcare. However, research on the everyday use of pass-through devices remains limited, despite it blending real and virtual environments. This study explores the user experience of pass-through devices in people's daily tasks. We conducted a field study with 16 participants and analyzed data from eight daily tasks. For in-depth analysis, we employed three measures in terms of quantitative, qualitative, and bio-signal. As a result, we found that participants felt differently in terms of immersion, collision anxiety, and workload. Findings suggest that pass-through devices are not yet fully ready for integration into daily life. However, the potential for widespread adoption exists as the technology continues to advance. Finally, we offer guidelines and considerations to improve the usability of pass-through devices for everyday use.
AB - Pass-through technologies are promising for mixed reality (MR) systems. Therefore, various MR applications operating in pass-through devices emerged in diverse domains, such as education and healthcare. However, research on the everyday use of pass-through devices remains limited, despite it blending real and virtual environments. This study explores the user experience of pass-through devices in people's daily tasks. We conducted a field study with 16 participants and analyzed data from eight daily tasks. For in-depth analysis, we employed three measures in terms of quantitative, qualitative, and bio-signal. As a result, we found that participants felt differently in terms of immersion, collision anxiety, and workload. Findings suggest that pass-through devices are not yet fully ready for integration into daily life. However, the potential for widespread adoption exists as the technology continues to advance. Finally, we offer guidelines and considerations to improve the usability of pass-through devices for everyday use.
KW - Mixed reality
KW - everyday use
KW - field study
KW - human-computer interaction
KW - pass-through devices
KW - user experience
UR - https://www.scopus.com/pages/publications/105005739538
U2 - 10.1145/3706598.3714221
DO - 10.1145/3706598.3714221
M3 - Conference contribution
AN - SCOPUS:105005739538
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PB - Association for Computing Machinery
Y2 - 26 April 2025 through 1 May 2025
ER -