질문 유도를 통해 유아의 창의적 사고를 증진하는 인터랙티브 동화 콘텐츠 컨셉 제안

Translated title of the contribution: Suggestion for an Interactive Fairy Tale Content Concept that Promotes Creative Thinking of Young Children by Inducing Questions

Research output: Contribution to journalArticlepeer-review

Abstract

Background : Early childhood is a period when creativity develops and questions increase, and the period between 3 and 6 years is also called the questioning period. Children at this age appear to ask a variety of questions, and it has been known that children's spontaneous questions are positive in many developmental aspects, such as children's creativity and problem-solving skills. Fairy tale content, one of the ways to help children's development, is expanding into various forms such as books, audiobooks, interactive books, and story-making content as technology develops and times pass. However, research is needed on interactive fairy tale content where children not only follow the story and receive given content, but also react with curiosity and create the story on their own. Accordingly, in this study, we will look into ways to encourage questions through fairy tales and propose an interactive fairy tale content concept that helps children ask their own questions.
Methods : First, trends in children's interactive content and existing content cases were analyzed, and prior research in related fields was investigated. Next, through previous research on children's creativity and question induction, a question induction method that can be used in children's interactive content was derived. We have summarized design examples that can apply the derived question-leading method.
Results : In this study, we aim to present the concept of fairy tale content in which children voluntarily lead the story with curiosity. To this end, through literature research, 'a 'role' that asks a lot of questions is needed.', 'Provide an environment that can stimulate children's curiosity.', 'Create an atmosphere that allows children to ask questions,' , the question-inducing method was derived as 'obtain information through questions and solve problem situations.' We divided fairy tales into three categories: fairy tale story, storyteller, and interactive media, and summarized design examples that can apply the question-inducing method to interactive content.
Conclusion : The question-inducing method derived from this study can be used as a way to create interactive content to promote creativity through children's voluntary participation. We also expect that it will be helpful to design and education practitioners and designers who design interactive fairy tale products for young children.
Translated title of the contributionSuggestion for an Interactive Fairy Tale Content Concept that Promotes Creative Thinking of Young Children by Inducing Questions
Original languageKorean
Pages (from-to)117-134
Number of pages18
JournalJournal of Integrated Design Research
Volume22
Issue number4
DOIs
StatePublished - 2023

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